Ironborn VI – Lost in Transition
Ironborn VI – Sixth round of one of Europe’s only tournaments following Eddie Bravo Invitational rules.
Features
No points. Just submissions.
EBI overtime rules
Complimentary open class with prize money – 5,-€ of every admission go into the pot. 650,-€ the last time!
Beginner friendly division structure
Double K.O. system. Every fighter is guaranteed two fights or get your money back.
Sane ruleset
Great & fun atmosphere
Pro division competes first to allow coaches to have their heads free
Clean toilets
Team trophy with prize Money
Weigh-Ins all day
Admission Fees
Early Bird: 35,-€ Both: 50,-€ + get a free Event-Shirt
Early Registration: Gi/Nogi: 35,-€ Both: 50,-€
Late Registration: Gi/Nogi: 45,-€ Both: 60,-€
Livestream
Rules
Divisions
Novice: Up to six months of grappling. All grappling (judo, wrestling, etc.) and MMA counts. White belts only!
Beginner: Up to two years of grappling. All grappling (judo, wrestling, etc.) and MMA counts. BJJ white belts and Luta Livre orange belts at max.
Advanced: Up to five years of grappling. BJJ and Luta Livre bluebelts at max.
Expert/Pro: All professional fighters (includes MMA) and purplebelts and up.
„Sandbagging“ will not be tolerated and lead to instant disqualification of the whole team, retroactively as well and will also mean exclusion of all following events.
Weight classes
-65kg, -70kg, -75kg, -80kg, -85kg, -90kg, -95kg, -100kg, 100kg+
Please take note that we will put together weight classes and/or divisions where it makes sense. All weight classes and divisions will be finalized on competition day.
Fight Time
Novice: Five minutes plus one overtime (capped at 1:30), five minutes plus three overtimes in finales
Beginner: Five minutes plus one overtime (capped at 1:30), five minutes plus three overtimes in finales
Advanced: Seven minutes plus one overtime (capped at 3:00), Seven minutes plus three overtimes in finales
Expert/Pro: Seven minutes plus one overtime, ten minutes plus three overtimes in finales
Allowed Techniques
Everything that isn’t forbidden,
Forbidden Techniques All divisions
Striking, kicking, biting, clawing, spitting
Fingers in body cavaties
Throws on head or neck
Flying scissor takedowns
Being too passive
Fleeing from the mat or behaving like a bitch in general
Unsportsmanlike behaviour in general
Novice & Beginners only
Heelhooks, applying torque pressure on neck or spine, guard jumps & slams
Every forbidden technique an lead to a warning or to (instant) disqualification. The referee alone has the sovereignity of decision.
End of a Fight
In general
One fighter isn’t able to continue with the fight because of injury, unconciousness, cramp or any other reason.
One coach decides to give up the fight.
The referee decides to disqualify a fighter.
The referee decides that one of the fighters is not able to continue the fight.
The referee decides that the current situation poses an unbearable threat to the health of one or both fighters.
In beginner class referees might decide to stop a fight rather early in order to keep the fighters and their health safe. If you are not OK with this, please register for advanced class.
In regular time
One of the fighters submits verbally or through double tap on his opponent, himself or the mat. Loud expression of pain is recognized as a verbal submission.
Overtime
Procedure
The referee tosses a coin. The winning fighter chooses to start from „backmount“ or „spiderweb“ and takes the dominant position.
The referee starts the fight and a timer. The time will be stopped either if there is a submission or when the fighter in the non-dominant position has escaped.
The fighters switch position and the fight is restarted. If the submitting fighter started from the non-dominant position, the fight ends immediately.
Scenarios
There was exactly one submission: The dominating fighter wins.
There were two submissions: The fighter who was able to dominate the fastest wins the fight.
There was no submission and the round cap is not reached: There will be another round.
There was no submission and the round cap is reached: All escape times will be added and the fighter who took the least amount of time to escape wins. In case the time cap was reached as well, a ref decision will take place.